The Board
The game is played on a fixed 20x20 grid.
Coordinates
The board uses a standard Cartesian coordinate system where (0,0) is the corner.
- X-axis: 0 to 19.
- Y-axis: 0 to 19.
Note
X is the horizontal axis. Y is the vertical axis.
Walls
The board contains static walls that block movement. Bots cannot move into or through walls.
- Symmetry: The wall layout is symmetric and deterministic. It is the same for every match (unless the map generation code changes).
- Coordinates: You can find the exact list of wall coordinates in your
PlayerViewobject underpermanent_entities.walls. - Reference: See Player View & Perception for data structure details.
Spawning Zones
Players spawn on opposite sides of the board.
- Player 1 (You): Spawns on the edge where
y=0. - Player 2 (Opponent): Spawns on the edge where
y=19.
Coordinate Flipping
To ensure fairness and simplicity, the engine flips the x-coordinates for Player 2. This means both players can write logic assuming they are on the "left" (or "right", depending on perspective), but their actual positions on the grid are mirrored.
When you spawn a bot using spawn(location=x), it appears at coordinate (x, 0) for Player 1, or (x, 19) for Player 2. Valid location values are 0 to 19.